Introducing Agora-2:
Advancing Multi-Agent World Simulation

Our next-generation multi-agent world model, supporting up to 20 humans and agents inside a shared world simulation

Oliver Cameron

September 21st, 2026

Today we’re introducing Agora-2, our next-generation multi-agent world model that supports up to 20 humans and agents inside a shared world simulation, compared with 4 in Agora-1. We’ve expanded Agora from simulating a single environment to multiple environments, with the model also having learned more complex interactions and longer horizon behaviors.

We’ve trained Agora-2 on captures from Diablo II (developed by Blizzard) that pair observations with actions and state. This dataset captures how entities navigate and respond to one another. Agents are trained with reinforcement learning inside Agora-2 itself, learning to choose actions based on their own partially-observed view of the world.

We believe multi-agent world models will power important applications across AI training, robotics, autonomous vehicles, defense, energy, cybersecurity, and gaming. In addition, recent reports of AI-powered cyberattacks and collusion between agents make evaluating how multi-agent AI systems behave an urgent research priority. Although still nascent, multi-agent world models offer a path to study and improve these interactions within controlled simulations, where harmful behavior can be investigated without exposing real-world systems..

A World Simulation That Humans and AI Can Share

Agora-2 generates a shared world simulation—in the form of streaming pixels—in which human and AI participants can interact simultaneously in real time, with each experiencing the consequences from their own perspective. Whereas a single-agent world model like Odyssey-3 simulates one participant’s experience, Agora-2 maintains an explicit shared state that accounts for multiple participants’ actions and their effects on one another. We introduced this architecture in Agora-1, and have extended it in Agora-2 to support more complex interactions over longer periods. We’re excited about the results and the promise of Agora-2.

The architecture of Agora-2
The architecture of Agora-2

Agora-2 Predicts How Participants Affect One Another

Agora-2’s simulation model is trained to predict how the combined actions of participants change shared state, drawing on each entity’s properties, recent actions, and surrounding geometry. Attention across these representations allows the model to account for the relative arrangement and behavior of other participants when predicting an action’s consequences.

The world server then combines the simulation model’s predictions to update the shared state, which gives every participant’s rendering model the same account of everything that’s happening, all in real time. Because entity properties are retained in this state independently of any particular view, they remain available when an entity is out of frame, and do not have to be reconstructed from that participant’s visual history when it reappears.

Shared world state and visual history inform each participant’s view
Shared world state and visual history inform each participant’s view

Each Participant Experiences the Same Simulation From Their Own Perspective

Once shared state has been updated, the rendering model generates each participant’s view from their perspective, using a compressed visual representation. It is conditioned on the shared environment, the entities involved, and the effects of their interactions, while each participant’s recent visual history provides a reference for their appearance and helps maintain visual continuity as the state changes.

Entity actions and shared state drive predictions of movement and interactions
Entity actions and shared state drive predictions of movement and interactions

Agora-2 Simulates in Real-Time

We train the rendering model with flow matching to learn from sequences with varying levels of visual noise. During training, we frequently remove visual history so the rendering model has to rely on the supplied state to depict the simulation. We also place greater weight on errors involving entities, helping the model learn to represent the participants whose actions drive an interaction.

During simulation, each newly generated view becomes part of the visual history used for the next update, completing a continuous loop between participants’ actions, the simulation model, and the rendering model. Our technical report describes the architecture, training, and serving system in more detail.

Towards Agents and Simulations That Learn Together

We train agents using reinforcement learning to pursue opponents, navigate around obstacles, and recover when they become stuck or separated. These agents must learn to do this from a partially observed view of the world, using recent observations to track nearby participants and adapt as the situation changes. We're expanding on this research topic in PROWL, exploring how agents can learn intelligent behaviors inside world models and how their experiences can improve the world, allowing agents and the environments that train them to become more capable together.

Towards Agents and Simulations That Learn Together

We see a clear path to bringing multi-agent interaction into foundational world models like Odyssey-3, extending shared experience across the many environments these models can simulate. This means learning representations that can describe unfamiliar entities, actions, and relationships while preserving the open-ended behavior of a foundation world model.

How Coordination and Competition Shape Learning

With multiple agents making their own decisions, there is a limit to how much we can teach through recorded demonstrations, and a great deal for them to learn through direct interaction. As we described in The Era of Multi-Agent Imagined Experience, coordination and competition offer a source of curricula that develop alongside the agents themselves, as improvements in one agent change what the others must learn to handle. Failures uncovered during those interactions also provide training data for the world model, following the approach developed in PROWL.

Learning to Act in a World Shared With Others

In robotics, autonomous vehicles, defense, energy, and cybersecurity, an agent’s success depends on decisions made by other participants, often with different information and competing objectives. Robots working with other robots and humans must coordinate their actions to accomplish complex, long-horizon tasks, while defensive cyber agents have to protect legitimate activity against attackers whose strategies continue to evolve.

Multi-agent world models will let us train these systems together, with agents learning through cooperation and competition as the capabilities of those around them improve. Our ambition, described in our Odyssey-3 announcement, is for their experiences and discoveries to improve the world models that train them, allowing the agents and their simulated environments to become more capable together. Agora-2 is a step in this direction, providing a shared simulation in which humans and agents can already act and respond to one another.

Experience Agora-2 today, and see how your decisions shape the experience of humans and AI sharing the same world simulation.

World Model

Odyssey-3

Our most powerful foundation world model yet, materially advancing the state-of-the-art in physical accuracy of world models

World Model

Starchild-1

A step beyond world models that learn only from visual observation, toward systems that learn from richer multimodal interaction with the world

World Model

Agora-1

A multi-agent world model, enabling multiple participants—human or AI—to share and interact within the same world simulation in real-time

Reinforcement Learning

PROWL-1

A novel RL-driven adversarial framework where an RL agent explores game environments with the objective to improve world model performance

Information

World Models

World Model

Odyssey-3

Our most powerful foundation world model yet, materially advancing the state-of-the-art in physical accuracy of world models

World Model

Starchild-1

A step beyond world models that learn only from visual observation, toward systems that learn from richer multimodal interaction with the world

World Model

Agora-1

A multi-agent world model, enabling multiple participants—human or AI—to share and interact within the same world simulation in real-time

Reinforcement Learning

PROWL-1

A novel RL-driven adversarial framework where an RL agent explores game environments with the objective to improve world model performance

Information

World Models

World Model

Odyssey-3

Our most powerful foundation world model yet, materially advancing the state-of-the-art in physical accuracy of world models

World Model

Starchild-1

A step beyond world models that learn only from visual observation, toward systems that learn from richer multimodal interaction with the world

World Model

Agora-1

A multi-agent world model, enabling multiple participants—human or AI—to share and interact within the same world simulation in real-time

Reinforcement Learning

PROWL-1

A novel RL-driven adversarial framework where an RL agent explores game environments with the objective to improve world model performance

Information

World Models

World Model

Odyssey-3

Our most powerful foundation world model yet, materially advancing the state-of-the-art in physical accuracy of world models

World Model

Starchild-1

A step beyond world models that learn only from visual observation, toward systems that learn from richer multimodal interaction with the world

World Model

Agora-1

A multi-agent world model, enabling multiple participants—human or AI—to share and interact within the same world simulation in real-time

Reinforcement Learning

PROWL-1

A novel RL-driven adversarial framework where an RL agent explores game environments with the objective to improve world model performance

Information

World Models